Showing revision 14

faq

You're using AD&D, am I supposed to take this seriously?

Did you really use AD&D?

Where can I find more info on the 72 archetypes?

What are the advantages of the 72 archetypes?

What about Socionics?

Why start with archetypes rather than ending with them like everyone else?

Sure you can just add more character archetypes to have more resolution but where does it stop?

Did you really survey literature rather than using the proven method of listening to idiots' lies and self-delusions on standardized tests?

You're using AD&D, am I supposed to take this seriously?

You don't have to, we're quite used to idiots so why should we care about one more? It's not the eliteness of a proposition that makes it true or false and frankly we despise people driven by eliteness as much as those driven by commonality so thanks for disqualifying yourself.

AD&D has used two toy models. The 3*3 toy model was blatantly made by people of the Tauri personality type, same as Myers and Briggs are. Tauri are moderately good at modeling all personality types so long as they have no desire to be politically correct. Myers and Briggs wanted to be politically correct, AD&D had absolutely no reason to be.

In order to more accurately model possible personalities, AD&D at one point introduced affinities. So characters could be "true neutral" then halfway to another type. This idea was confirmed empirically including the part where only the Slave personality type hybridizes with other personality types. In retrospect this is obvious because Slaves follow their master's orders whereas everyone else just follows themselves.

AD&D ultimately shifted to a 5-castes model because the 3*3 one was deemed "too complicated" for certain extremely simple minds. In any case, the descriptions of personality types were never accurate since Tauri believe they are Good which they aren't. The description of the axes as morality vs ethics is total bullshit, and law vs chaos is bullshit too.

Interestingly, the political compass reused the 3*3 model from AD&D renaming Evil to "right-wing" (a decision we vehemently disagree with) but since this toy model is based on the work of political scientists it got respectful nods instead of sneering. The political compass is ALSO deemed "too complicated" by certain extremely simple minds who would rather reduce everything down to 5 castes.

Ultimately, the political compass is roughly as accurate as AD&D. The political compass test though more accurately measures social and economic alienation than it measures actual political beliefs and ideology. This is what results from trying to flatten the multiple dimensions of the 72 archetypes onto just two dimensions.

Did you really use AD&D?

No and yes. Archangel started off trying to model all human emotions and compiled and analyzed a list of roughly 1000 human emotion words over a period of months. The human emotion words seemed to fall into a (7*3)^2 model of human emotion which was emotion theory version 1. This exercise was not theoretical but was driven by the desire to manipulate emotions precisely.

At this time Archangel was aware of Csikszentmihalyi's "theory called flow" but deemed it barely comprehensible and not being a Freak completely disdained the whole idea of mindless "flow". Since the 3*3 Flow toy model looked like an extremely collapsed (7*3)^2 model it got dismissed as retarded.

Archangel then got sidetracked into trying to model all human ACTION words (eg, jumping, running, talking, deliberating). The categories they fell in were again trits rather than bits which made sense since base e is the most efficient representation of numbers and e is a lot closer to 3 than it is to 2. Human action words seemed to fall into a model where each word had a family F and up to a dozen attributes which could each be true, false or both. Running into unsolvable difficulties and having no practical purpose for the theory, Archangel took the insight that the human brain ran on trits at every level past the most fundamental and moved on.

Archangel then sought to categorize all possible personalities and used AD&D's 3*3 toy model as a starting point. 5 years of full time work on this later and more than 8 major breakthroughs each coinciding with a major expansion of the model, and the initial 3*3 phase space of spatial entropy vs temporal entropy is the only part of the model that hasn't changed, has never broken, and has never had to be revised. Apparently, an aspect of personality so blatantly obvious that even idiots managed to come up with it must be quite resilient to abuse.

The 3*3 type model is not dumb, it's simply idiot proof. Which makes sense since reality and human models of reality in human minds have to be resilient to idiots for them to be able to learn language at all. Even then, homo sapiens has managed to produce superior idiots who manage to break the 3*3 types and routinely manage to break reality.

Where can I find more info on the 72 archetypes?

Me, Archangel. You can find more info on the 72 character archetypes by asking me since I invented the system. Or more accurately, I discovered reality.

What are the advantages of the 72 archetypes?

Unlike the MBTI "inventory" the 72 character archetypes are an actual system and a tiny part of a much greater system. So they are

Thorough: the 72 archetypes * 11 variants cover every conceivable personality ever imagined or that will ever be imagined. No archetype was thrown out on the grounds that "it is bad" or "it is abnormal". The 72 archetypes are *complete*. Exceptions to the 72 archetypes are split evenly between "product of 20 years of child abuse" and "not a personality, cannot exist outside of fiction". Mastery of the 72 archetypes will even let you detect the difference between 'child abused' and 'bad fiction'.

Unified: all of the 8 archetypes that belong to each personality type unify together under a single unifying principle (space, life, togetherness, laziness, ...) in a totally coherent manner. There is nothing ad hoc so every thinking person willing to become familiar with character archetypes in reality will be able to easily conclude "yup, ENFs are fucking lazy".

The personality types themselves unify together at a much deeper level than archetypes using even more abstract and fundamental principles in a way the MBTI "types" never do. And they unify together with all of reality whereas the MBTI shrilly proclaims its disconnection from other aspects of personality, human behavior, the mind, and claims organizations of humans can't have personalities.

The 72 archetypes are the stepping stone for unification with all reality. Floating mountain theories like the MBTI are a bridge to nowhere.

Interconnected: the archetypes within a personality type and between personality types are not random excerpts from concept space arrived at by free-associating while laying back on grass and looking at clouds. They are the product of years of sieving through hundreds of thousands of datapoints *individually* inside a human mind, rather than "numerically" inside of a fucking computer.

Within each personality type, the archetypes sum up in a predictable way. So 100 + 001 = 101 and the characteristic traits of 100 and 001 will all be found in 101. And *between* personality types, the archetypes rhyme with each other. So 001 Judge paladin + 001 TC philosopher = warrior-poet. And 010 RWA castrator + 010 Narcissist 'attractive megabitch' = 'castrating bitch'.

Note that ZERO effort was put into making them rhyme, yet they rhyme a lot. Of course, now that we know they rhyme, any selection of archetypes so they rhyme will be poisoned data. Past rhyming is evidence for the theory, future rhyming isn't.

Not that it needs any more evidence with the mountains of cross-correlations, like how the type with 'suicidal' gets along so great with the one that has 'murderer'. Or how the one with 'contradiction' tries to cozy up to 'logic' so they can make beautiful contradictions together.

Innate: the 72 archetypes use innate values rather than circumstantial traits. This means that someone's type won't change when they move to China, or if they're dropped in the Congo, or if they're kicked outside of our universe into a reality where magic is real, or if they become a unicorn. You are born with that type and you die as it.

Predictive: Anyone familiar with the innate values of your personality type who can actually comprehend and understand those values rather than merely abusing the words, can predict your behavior in any previously unimaginable circumstance (to you or them). They don't have to have read "how Judges deal with new situations" and "how Judges deal with danger". Instead they can make calculations, "so, danger is there in the grid, and Judges are this far away, so this will be negative, so ... oh dear, they're 100 so can't handle negativity."

Insightful: You can actually use the 792 slot model to map out your personality and the 4960 slot model to map out your interactions with reality. So, you're a TC watching a TC show like Star Trek: TOS, why don't you like it?! Oh right, you're 001 and it's 110 so guess you'll just have to grit your teeth and consider it study material so you get slot TC 110 level 5.

So you're a 110 Judge but you just had an embarrassing emotional breakdown. Why? No, not why the breakdown, but why are you embarrassed. Being 110 Judge you value logic and generalities, you are generally logical so why would an exception matter rather than being shrugged off as irrelevant as logic dictates?

Ah, it's because emotions are AC and feeling those emotions threw you into the AC regime and you completely lost sight of Judgeness aka how to be yourself. And while trapped there you thought as an AC thinks and you saw yourself as pathetic emotionally. Pathetic means weak and weak is embarrassing to Judge 000 who is strong.

Therefore the solution is to acquire all the TC slots so they can serve as a buffer zone anytime you're dragged into emotion against your will. Why? Because anything a TC can do, a Judge should theoretically be able to do since TC is the intersection of Judge and AC. You may not like to do it but at least you'll be capable of doing it so won't be weak.

(Incidentally, being trapped in another personality type's regime and forced to think like they think is exactly what happens to children when their RWA parents beat them.)

What good is a model so inaccurate it doesn't allow you to construct or fix your own mind? The MBTI's users say meaningless things like "my Fe is weak so I'll hang out with Fe strong people". With the 72 archetypes, a 101 AC who realizes he's fucked up can go look up what level 2 010 AC means and it's 'touch' then book a massage. Having solved level 2 010 AC he can solve higher levels of 010 AC, at least one of which will be a handjob so back to the massage parlor.

With even an extremely vague mapping, you can act to change your archetype or level it up starting by looking up what you're missing from the strictly superior archetype you're targeting. There is no MBTI "every type is equal" crap. 111 is superior to all other options since it contains every single option within it. And the higher level you are, the better.

What about Socionics?

The first problem with Socionics is it's a blatant product of the Time Lord personality type. Those people are great at coming up with prototypes and poor at coming up with something that will last. The reason why is because they vastly prefer expediency and fun over being right and correct. They like to play the game, they don't care about winning and they don't care if other people lose. And when making a personality type system, other people losing means the system is unusable to them.

The second problem with Socionics is that it just isn't thorough. Sure, there's not one single doubt in anyone familiar with Time Lords that Socionics can be used to predict people's behavior. But the 72 archetypes can be used to predict what kind of planet-killer people like to use and what kind of programming language they would use in creating a Cylon. The 72 archetypes don't aim to predict, they aim to predict EVERYTHING. And to a very large extent, they succeed. The 72 archetypes were made by people who believe in winning.

The third problem with Socionics is that like all products of Time Lords there is no clear (or any) delineation of meta-levels. Model A has a lot of axioms and rules thrown in together to mix and brew. What it lacks is any notions of scope or scale or hierarchy. The 72 archetypes have a large-scale 3*3 model which can be understood on its own. To this model is added an orthogonal dimension of 11 levels so you can see how each personality type interacts with every meta-level of reality rather than just "information processing" (level 2) or "social interaction" (level 3). And then within each personality type there are 8 character archetypes organized by emotional polarity.

Simply put, Socionics is poorly organized, lacks meta-levels, is unusable and incomprehensible. It also reproduces the category errors that Jung made by dogmatically insisting that everyone and every function be oriented either inwards or outwards. Which makes sense since Time Lords just like Judges ARE all oriented, even if in the exact opposite direction. But it doesn't follow from this that everyone is.

Why start with archetypes rather than ending with them like everyone else?

Casuistic reasoning is very powerful. So powerful in fact that it's the only possible way to make a perfect system out of anything, either in theory or in practice. And just like other powerful things (nuclear bombs, reactors and particle accelerators to name a few) they should never under any circumstances be left in the hands of idiots to operate. Because when that happens you get abominations like English common law and Star Trek 2009 (also Voyager, Deep Space 9, Enterprise ...).

Both Judges and Time Lords have a nasty habit of becoming completely detached from reality for opposite reasons. Judges get lost in the big picture such as astronomy. And Time Lords get lost in specific details such as their emotions and fantasies. It's only by sticking to the intersection between big picture and specific details that you can't detach yourself from reality, even though oh how you want to.

By ending with character archetypes, you're ensuring you spend all your time on abstractions or specific details that are barely or not at all comprehensible to others. This is all very elite but it doesn't make for a practical or useful or understandable system. It's nothing more and nothing less than intellectual masturbation. By starting with character archetypes, you're ensuring you begin with understanding.

By ending with character archetypes, you're ensuring that your real life data-points are never analyzed. The character archetypes used to represent Jungian typology are never checked for details to see whether they are in reality as Jungian typology supposes them to be. You're ensuring they cannot be pure cases.

The MBTI's "idealists" are never inspected to see whether they are as idealistic in reality as is supposed rather than loutish thugs. The "realists" are never inspected to see whether they're realistic rather than schizophrenic idiots lost in dream worlds. And of course, no archetype is inspected to see whether they actually think the way Jungian typology supposed.

By ending with character archetypes, you're ensuring the space of all character archetypes is never analyzed nor dealt with. You're ensuring that your axioms and rules can never be adjusted to cover the entirety of the space. In fact, can't even be adjusted to cover the entirety of humanity. Where exactly does the character archetype 'mind reader' fit in Socionics? It doesn't despite telepathy being the second most common superpower after big tits, and James Randi being a real person.

The 72 archetypes doesn't end with facts in reality, it STARTS with the facts. The point of theoretical systems is not to illustrate theory with facts, but to explain facts with theory. Jungian typology and socionics are both ass-backwards and lost to reality.

Sure you can just add more character archetypes to have more resolution but where does it stop?

72. It stops at 72 because there are exactly 72 character archetypes used as protagonists in the totality of all even remotely popular media, whether it be literature, shows, movies or games. Even psychopaths use their own exactly 8 well-defined character archetypes as protagonists. Oh and you can add literally any character of any kind created by a Good type author and most characters created by Tauri authors to the bin of protagonists and it doesn't change the number of character archetypes one bit. It's 72 exactly.

You can push further and add characters created by Evil authors and though they get progressively more warped and distorted, they are still extremely recognizable and they don't add to the total number of 72 characters. You can push still further and add societies, organizations, and planets as entities with their own distinct personalities and it still doesn't add even one new character archetype to the 72.

In order to find a character that doesn't fit within the 72 you need to read an autobiography of someone who was systematically and constantly abused for their entire childhood, a really badly written story by an inept author, or someone who knows the 72 character archetypes intimately and is actively trying to change their own. Because in the natural world there's no such thing as a half-cat and apples don't hang from mid-air, even though those things are possible.

To judge the strength of something, try to break it. It takes virtually no effort to break any of MBTI, Jungian typology or Socionics. Breaking the 72 archetypes takes ludicrous amounts of effort even though we've seen it done over and over again. The world is full of idiots that enjoy warping people.

Did you really survey literature rather than using the proven method of listening to idiots' lies and self-delusions on standardized tests?

Not at all. We surveyed popular literature to ensure that characters used by authors weren't wholesale rejected by audiences as 'not a personality'. People are not so stupid that after 20 years of watching media and interacting with people in reality they are incapable of recognizing a "personality" that cannot exist.

In fact, a pattern clearly emerged. The most widely accepted thus popular media all have protagonists the same personality type as their writers and the actors portraying them. Any attempt by Freaks to fake being another personality type so they can con this other personality type into a Freak narrative was summarily rejected.

Dune by Frank Herbert is a Freak psyop trying to convince Judges to suicide and embrace other Freak obsessions. The Judge to whom I explained this at length replied to me that it explained why he'd never read the book but left it sitting on a shelf.